Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 171 days ago
15 / 8 / 10
K / D / A
55.6%
Kill participation
1,174.2
Damage / min
17,688g
453 gold / min
33
3 placed · 7 cleared
279
7.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNDr0gon#TR1
K'Sante · Top
11 / 2 / 10
43.8% KP
48,381
25.9% share
18,789g
283 CS · 7.2/m
Monkey D Garp#1071
Graves · Jungle
3 / 18 / 13
33.3% KP
35,323
18.9% share
14,806g
243 CS · 6.2/m
Şeyh Ebu Garen#SenS2
Garen · Mid
18 / 3 / 9
56.3% KP
52,710
28.2% share
21,625g
337 CS · 8.6/m
Melissa#Vişne
Kai'Sa · ADC
14 / 13 / 13
56.3% KP
43,374
23.2% share
22,177g
263 CS · 6.7/m
Johnathan#Wick
Lulu · Support
2 / 9 / 25
56.3% KP
6,853
3.7% share
11,886g
49 CS · 1.3/m
Red side
DefeatGözlükFetişimVar#Shen
Shen · Top
4 / 11 / 17
46.7% KP
30,786
15.8% share
13,349g
241 CS · 6.2/m
yetis arkamdan#nrcst
Talon · Jungle
15 / 8 / 10
55.6% KP
45,852
23.5% share
17,688g
279 CS · 7.1/m
uncareful#TR1
Ekko · Mid
8 / 9 / 8
35.6% KP
45,507
23.3% share
17,327g
303 CS · 7.8/m
catchthedit#2002
Twitch · ADC
12 / 10 / 9
46.7% KP
44,694
22.9% share
19,255g
301 CS · 7.7/m
Leostry#BOWL
Mel · Support
6 / 10 / 16
48.9% KP
28,350
14.5% share
12,155g
69 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
