Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 171 days ago
15 / 6 / 1
K / D / A
80%
Kill participation
1,336.5
Damage / min
17,242g
689.2 gold / min
19
4 placed · 4 cleared
178
7.1 CS / min
Objective control
2
Dragons
0
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryWolftyier#TR1
Aatrox · Top
9 / 4 / 5
34.1% KP
25,746
22% share
11,906g
170 CS · 6.8/m
Quzsy#chill
Naafiri · Jungle
7 / 4 / 7
34.1% KP
16,285
13.9% share
11,452g
203 CS · 8.1/m
morphogenesis#zed
Katarina · Mid
18 / 4 / 2
48.8% KP
29,752
25.5% share
14,253g
190 CS · 7.6/m
tansu ciller#otan4
Kog'Maw · ADC
6 / 3 / 14
48.8% KP
37,926
32.4% share
14,128g
239 CS · 9.6/m
my game my rules#999
Nami · Support
1 / 5 / 20
51.2% KP
7,179
6.1% share
8,402g
18 CS · 0.7/m
Red side
DefeatcoLSwaG#3169
Udyr · Top
1 / 7 / 2
15% KP
11,061
13.7% share
7,659g
148 CS · 5.9/m
yetis arkamdan#nrcst
Qiyana · Jungle
15 / 6 / 1
80% KP
33,436
41.4% share
17,242g
178 CS · 7.1/m
Aurelion SAĞ#3197
Aurelion Sol · Mid
1 / 7 / 2
15% KP
12,977
16.1% share
8,644g
219 CS · 8.8/m
MAKEDONSK1#berqt
Caitlyn · ADC
1 / 12 / 6
35% KP
14,223
17.6% share
9,199g
176 CS · 7/m
CharPeek#TR1
Blitzcrank · Support
2 / 9 / 9
55% KP
9,004
11.2% share
7,620g
51 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
