Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 171 days ago
15 / 3 / 4
K / D / A
67.9%
Kill participation
1,115.5
Damage / min
22,003g
569.8 gold / min
35
4 placed · 4 cleared
339
8.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
5
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDizzy4justice#AESPA
Yorick · Top
1 / 7 / 3
14.3% KP
22,487
14.7% share
14,862g
338 CS · 8.8/m
yetis arkamdan#nrcst
Ekko · Jungle
15 / 3 / 4
67.9% KP
43,076
28.2% share
22,003g
339 CS · 8.8/m
Rikanro#TR1
Mel · Mid
11 / 8 / 3
50% KP
48,868
32% share
16,412g
257 CS · 6.7/m
Geralt of Rivia#1173
Kai'Sa · ADC
1 / 8 / 5
21.4% KP
28,050
18.4% share
16,597g
324 CS · 8.4/m
21yo young kid#TR1
Rakan · Support
0 / 7 / 19
67.9% KP
10,004
6.6% share
11,103g
48 CS · 1.2/m
Red side
Victory771#2505
Jax · Top
8 / 5 / 9
51.5% KP
32,564
19.1% share
18,924g
297 CS · 7.7/m
bipolar teemo#teemo
Teemo · Jungle
4 / 5 / 10
42.4% KP
36,170
21.2% share
15,664g
282 CS · 7.3/m
Lord Komagene#TGL
Lissandra · Mid
4 / 6 / 7
33.3% KP
35,681
20.9% share
14,172g
272 CS · 7/m
Inarius#BADEM
Jhin · ADC
11 / 6 / 12
69.7% KP
39,417
23.1% share
20,419g
334 CS · 8.6/m
Ariermort#IVERN
Seraphine · Support
6 / 6 / 18
72.7% KP
26,770
15.7% share
12,769g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
