Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 170 days ago
19 / 4 / 9
K / D / A
63.6%
Kill participation
1,512.9
Damage / min
21,397g
658.7 gold / min
24
3 placed · 4 cleared
202
6.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatInsomnia Athena#TR11
Vladimir · Top
8 / 6 / 7
44.1% KP
30,363
21% share
14,376g
242 CS · 7.4/m
söyledimbideya#3131
Talon · Jungle
6 / 6 / 10
47.1% KP
34,124
23.6% share
14,288g
278 CS · 8.6/m
DOMALIJACKSON#TRK
Diana · Mid
5 / 10 / 8
38.2% KP
26,075
18% share
11,871g
199 CS · 6.1/m
Zippoman#000
Ashe · ADC
11 / 9 / 12
67.6% KP
42,165
29.1% share
16,748g
216 CS · 6.6/m
Ataberkin Annesi#5492
Blitzcrank · Support
4 / 13 / 16
58.8% KP
11,958
8.3% share
9,527g
23 CS · 0.7/m
Red side
VictoryBushes Are Safe#RES
Garen · Top
4 / 8 / 10
31.8% KP
21,325
14.4% share
11,129g
186 CS · 5.7/m
yetis arkamdan#nrcst
Ekko · Jungle
19 / 4 / 9
63.6% KP
49,145
33.3% share
21,397g
202 CS · 6.2/m
Gokhanabolik#SYLS
Sylas · Mid
8 / 7 / 16
54.5% KP
31,959
21.6% share
12,618g
191 CS · 5.9/m
Wissie#0000
Jinx · ADC
13 / 6 / 13
59.1% KP
33,676
22.8% share
17,375g
256 CS · 7.9/m
arslan#8400
Janna · Support
0 / 9 / 34
77.3% KP
11,584
7.8% share
10,573g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
