Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 170 days ago
13 / 4 / 6
K / D / A
48.7%
Kill participation
824.4
Damage / min
13,226g
538.4 gold / min
20
5 placed · 3 cleared
199
8.1 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatL A M İ A#CAİM
Darius · Top
4 / 5 / 3
41.2% KP
16,064
17.2% share
11,048g
203 CS · 8.3/m
Zargana Hunter#0002
Graves · Jungle
4 / 9 / 6
58.8% KP
17,937
19.2% share
10,510g
196 CS · 8/m
nothingg#ysuf
Vladimir · Mid
2 / 6 / 4
35.3% KP
26,227
28.1% share
9,550g
204 CS · 8.3/m
khazix711#TR1
Lucian · ADC
6 / 10 / 5
64.7% KP
25,526
27.3% share
9,410g
147 CS · 6/m
serhat#1223
Blitzcrank · Support
1 / 9 / 8
52.9% KP
7,744
8.3% share
6,493g
19 CS · 0.8/m
Red side
VictoryFRANKENSTEINNnn#TR1
Wukong · Top
3 / 2 / 3
15.4% KP
14,102
13.4% share
10,292g
180 CS · 7.3/m
yetis arkamdan#nrcst
Ekko · Jungle
13 / 4 / 6
48.7% KP
20,252
19.2% share
13,226g
199 CS · 8.1/m
denk十miyiz#AURA
Zoe · Mid
5 / 4 / 11
41% KP
26,033
24.6% share
10,161g
141 CS · 5.7/m
Shitsui#999
Yone · ADC
11 / 2 / 5
41% KP
22,538
21.3% share
14,188g
208 CS · 8.5/m
Taalor hai#TR1
Tahm Kench · Support
7 / 5 / 21
71.8% KP
22,695
21.5% share
9,939g
10 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
