Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 169 days ago
11 / 1 / 5
K / D / A
47.1%
Kill participation
822.4
Damage / min
12,712g
565 gold / min
19
9 placed · 2 cleared
204
9.1 CS / min
Objective control
1
Dragons
1
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatP1ckle R1ck#TR1
Gnar · Top
3 / 7 / 3
37.5% KP
11,338
20.2% share
6,929g
104 CS · 4.6/m
gen z luv#vvvvv
Graves · Jungle
4 / 9 / 5
56.3% KP
11,217
20% share
9,425g
155 CS · 6.9/m
Jaime Lannister#10001
Mel · Mid
3 / 5 / 1
25% KP
11,916
21.2% share
9,051g
192 CS · 8.5/m
eyluleyluleylul#eylul
Corki · ADC
6 / 4 / 4
62.5% KP
16,606
29.6% share
11,420g
182 CS · 8.1/m
Mithrandir#JRRT
Nami · Support
0 / 9 / 9
56.3% KP
5,050
9% share
5,824g
15 CS · 0.7/m
Red side
Victorysöyledimbideya#3131
Vayne · Top
5 / 4 / 1
17.6% KP
15,095
18% share
10,197g
178 CS · 7.9/m
yORGANCI TR#TR1
Master Yi · Jungle
13 / 4 / 5
52.9% KP
23,854
28.4% share
14,443g
230 CS · 10.2/m
yetis arkamdan#nrcst
Ekko · Mid
11 / 1 / 5
47.1% KP
18,505
22% share
12,712g
204 CS · 9.1/m
cardigan#TR31
Seraphine · ADC
4 / 2 / 6
29.4% KP
12,894
15.4% share
10,029g
180 CS · 8/m
Silenthaven#cano
Zyra · Support
1 / 5 / 9
29.4% KP
13,609
16.2% share
6,890g
47 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
