Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 169 days ago
12 / 11 / 13
K / D / A
59.5%
Kill participation
1,041.4
Damage / min
15,681g
517.8 gold / min
21
5 placed · 1 cleared
215
7.1 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSloasGG#olaf
Olaf · Top
10 / 3 / 3
31% KP
36,181
26% share
17,974g
279 CS · 9.2/m
yetis arkamdan#nrcst
Talon · Jungle
12 / 11 / 13
59.5% KP
31,536
22.7% share
15,681g
215 CS · 7.1/m
Eternity#B473
Akali · Mid
4 / 11 / 11
35.7% KP
25,876
18.6% share
10,560g
185 CS · 6.1/m
Evellie#TR1
Lucian · ADC
12 / 12 / 8
47.6% KP
33,124
23.8% share
15,428g
177 CS · 5.8/m
BEN ÇOCUK MUYUM#TR1
Alistar · Support
4 / 10 / 17
50% KP
12,303
8.8% share
10,138g
18 CS · 0.6/m
Red side
VictoryDOMALIJACKSON#TRK
Gwen · Top
3 / 7 / 5
17% KP
14,743
10.6% share
10,724g
192 CS · 6.3/m
Sezeyune#TR1
Darius · Jungle
9 / 8 / 10
40.4% KP
23,741
17.1% share
15,014g
251 CS · 8.3/m
DOMUZ LEMONTE XD#WIN
Sylas · Mid
16 / 10 / 13
61.7% KP
41,167
29.6% share
16,766g
197 CS · 6.5/m
DİØ BRANDØ#TR1
Jinx · ADC
13 / 10 / 13
55.3% KP
39,139
28.1% share
18,543g
247 CS · 8.2/m
WâfféN#TR1
Maokai · Support
6 / 7 / 17
48.9% KP
20,299
14.6% share
10,679g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
