Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 169 days ago
12 / 8 / 7
K / D / A
65.5%
Kill participation
1,025.8
Damage / min
15,692g
577.3 gold / min
16
3 placed · 1 cleared
232
8.5 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkirmizi recete#361
Yone · Top
4 / 9 / 5
31% KP
21,476
22.2% share
10,556g
225 CS · 8.3/m
yetis arkamdan#nrcst
Talon · Jungle
12 / 8 / 7
65.5% KP
27,884
28.8% share
15,692g
232 CS · 8.5/m
Harakiri#capon
Yasuo · Mid
3 / 11 / 7
34.5% KP
14,674
15.2% share
9,061g
160 CS · 5.9/m
Schrodingerhal#1358
Miss Fortune · ADC
3 / 11 / 4
24.1% KP
14,450
14.9% share
9,738g
177 CS · 6.5/m
Koşanat#9195
Fiddlesticks · Support
7 / 5 / 10
58.6% KP
18,333
18.9% share
8,806g
34 CS · 1.3/m
Red side
Victorygülümse kaderine#999
Malphite · Top
8 / 3 / 11
43.2% KP
21,910
17.9% share
12,017g
183 CS · 6.7/m
double fusion#007
Zed · Jungle
16 / 4 / 10
59.1% KP
35,349
28.9% share
17,461g
214 CS · 7.9/m
Darkmol#1313
Viego · Mid
3 / 12 / 12
34.1% KP
21,399
17.5% share
11,794g
184 CS · 6.8/m
Arda sama#stay
Brand · ADC
8 / 4 / 9
38.6% KP
18,956
15.5% share
13,239g
206 CS · 7.6/m
crês#1608
Mel · Support
9 / 6 / 16
56.8% KP
24,836
20.3% share
11,447g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
