Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 169 days ago
18 / 3 / 5
K / D / A
53.5%
Kill participation
1,033.4
Damage / min
15,926g
502.9 gold / min
33
14 placed · 4 cleared
230
7.3 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVayne#kyra
Vayne · Top
11 / 8 / 7
56.3% KP
35,952
33.1% share
15,534g
225 CS · 7.1/m
Nâchre#K1NG
Talon · Jungle
9 / 7 / 6
46.9% KP
28,100
25.8% share
17,109g
210 CS · 6.6/m
Jamal Musiala#BOKS
LeBlanc · Mid
7 / 4 / 4
34.4% KP
18,689
17.2% share
13,087g
237 CS · 7.5/m
Schrodingerhal#1358
Jhin · ADC
4 / 12 / 5
28.1% KP
14,885
13.7% share
11,426g
187 CS · 5.9/m
AFFETMEYICI#1672
Rell · Support
1 / 12 / 12
40.6% KP
11,133
10.2% share
9,096g
35 CS · 1.1/m
Red side
VictoryRagdish#TR01
Rumble · Top
5 / 11 / 11
37.2% KP
23,140
19.1% share
10,569g
173 CS · 5.5/m
Beishang#LPL
Nocturne · Jungle
8 / 3 / 5
30.2% KP
15,966
13.2% share
14,471g
266 CS · 8.4/m
yetis arkamdan#nrcst
Ekko · Mid
18 / 3 / 5
53.5% KP
32,723
27% share
15,926g
230 CS · 7.3/m
Sionistβ#00000
Varus · ADC
10 / 8 / 13
53.5% KP
36,937
30.5% share
16,495g
225 CS · 7.1/m
kirmizi recete#361
Janna · Support
2 / 7 / 28
69.8% KP
12,529
10.3% share
11,609g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
