Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 169 days ago
11 / 2 / 5
K / D / A
66.7%
Kill participation
790.8
Damage / min
14,596g
506.2 gold / min
29
4 placed · 6 cleared
227
7.9 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVayne#kyra
Vayne · Top
13 / 5 / 6
59.4% KP
44,161
33.8% share
17,654g
247 CS · 8.6/m
DyRuse#JUNG
Lee Sin · Jungle
8 / 3 / 15
71.9% KP
21,384
16.4% share
14,483g
189 CS · 6.6/m
Sinapolyon#TR38
Aurelion Sol · Mid
8 / 5 / 10
56.3% KP
38,673
29.6% share
12,541g
222 CS · 7.7/m
totalselfhatred#ailie
Kai'Sa · ADC
3 / 7 / 11
43.8% KP
19,180
14.7% share
12,588g
240 CS · 8.3/m
Rakan God#Rakan
Rakan · Support
0 / 4 / 20
62.5% KP
7,122
5.5% share
8,128g
30 CS · 1/m
Red side
Defeatdivine sunderer#03169
K'Sante · Top
2 / 8 / 6
33.3% KP
7,764
8.9% share
8,162g
145 CS · 5/m
yetis arkamdan#nrcst
Ekko · Jungle
11 / 2 / 5
66.7% KP
22,801
26.2% share
14,596g
227 CS · 7.9/m
SloasGG#olaf
Olaf · Mid
2 / 8 / 7
37.5% KP
19,788
22.7% share
11,497g
225 CS · 7.8/m
kirmizi recete#361
Samira · ADC
7 / 8 / 5
50% KP
26,697
30.6% share
15,413g
238 CS · 8.3/m
polde#polde
Rell · Support
2 / 6 / 15
70.8% KP
10,065
11.6% share
8,497g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
