Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 169 days ago
14 / 5 / 8
K / D / A
53.7%
Kill participation
1,145.7
Damage / min
16,608g
625.1 gold / min
20
8 placed · 0 cleared
196
7.4 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat나비보벳따우#2342
Jax · Top
4 / 7 / 2
19.4% KP
20,881
22% share
11,069g
188 CS · 7.1/m
Harietio#TR1
Jarvan IV · Jungle
11 / 4 / 7
58.1% KP
22,480
23.7% share
14,299g
235 CS · 8.8/m
chosen one#ddd34
Yasuo · Mid
2 / 10 / 6
25.8% KP
9,865
10.4% share
8,440g
147 CS · 5.5/m
bersan#361
Samira · ADC
12 / 8 / 4
51.6% KP
32,794
34.5% share
14,149g
205 CS · 7.7/m
Joe Goldberg#0112
Nautilus · Support
2 / 12 / 7
29% KP
8,991
9.5% share
7,421g
32 CS · 1.2/m
Red side
Victorydo me a favor#frq
Vladimir · Top
8 / 6 / 8
39% KP
25,439
20.5% share
11,271g
188 CS · 7.1/m
yetis arkamdan#nrcst
Qiyana · Jungle
14 / 5 / 8
53.7% KP
30,437
24.5% share
16,608g
196 CS · 7.4/m
Darkmol#1313
Malphite · Mid
9 / 6 / 14
56.1% KP
34,335
27.7% share
13,623g
207 CS · 7.8/m
let it happen#qlyvv
Jhin · ADC
4 / 10 / 18
53.7% KP
16,259
13.1% share
11,917g
175 CS · 6.6/m
tatiy#000
Morgana · Support
6 / 4 / 20
63.4% KP
17,574
14.2% share
10,203g
57 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
