Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Defeat
Ranked Solo/Duo · 166 days ago
5 / 3 / 7
K / D / A
57.1%
Kill participation
1,066.6
Damage / min
11,709g
465.3 gold / min
17
3 placed · 2 cleared
185
7.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAAALLLLAAAAAHH#3169
Kassadin · Top
0 / 8 / 2
9.5% KP
10,008
11.5% share
7,287g
154 CS · 6.1/m
yetis arkamdan#nrcst
Brand · Jungle
5 / 3 / 7
57.1% KP
26,843
30.9% share
11,709g
185 CS · 7.4/m
arsenic#TR0
Akshan · Mid
10 / 8 / 4
66.7% KP
18,382
21.2% share
12,471g
153 CS · 6.1/m
göbel#crtz
Draven · ADC
6 / 10 / 3
42.9% KP
20,245
23.3% share
13,735g
206 CS · 8.2/m
taco genius#369
Nautilus · Support
0 / 6 / 12
57.1% KP
11,361
13.1% share
7,322g
35 CS · 1.4/m
Red side
VictoryEnEs#الظل
Irelia · Top
7 / 1 / 2
25.7% KP
15,542
17.6% share
14,033g
288 CS · 11.4/m
bikalpkaçdefa#sever
Talon · Jungle
8 / 3 / 7
42.9% KP
17,341
19.7% share
14,066g
220 CS · 8.7/m
Former NPC#HMARY
Hwei · Mid
5 / 3 / 13
51.4% KP
28,398
32.2% share
11,727g
196 CS · 7.8/m
Hyper zone IGT#Carry
Kai'Sa · ADC
12 / 5 / 4
45.7% KP
19,262
21.8% share
14,201g
188 CS · 7.5/m
K4RABİBER DUASI#26kas
Thresh · Support
3 / 9 / 16
54.3% KP
7,646
8.7% share
8,104g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
