Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 166 days ago
5 / 6 / 5
K / D / A
38.5%
Kill participation
509.2
Damage / min
12,386g
419.9 gold / min
23
1 placed · 7 cleared
230
7.8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatwinter#12412
Skarner · Top
2 / 10 / 6
30.8% KP
19,689
16.2% share
10,727g
195 CS · 6.6/m
yetis arkamdan#nrcst
Talon · Jungle
5 / 6 / 5
38.5% KP
15,020
12.4% share
12,386g
230 CS · 7.8/m
cope harder#arod
Gwen · Mid
6 / 11 / 6
46.2% KP
42,362
34.9% share
11,603g
209 CS · 7.1/m
LXSING DREAMS#19323
Kalista · ADC
4 / 8 / 5
34.6% KP
11,037
9.1% share
13,020g
221 CS · 7.5/m
ejderyaa#fire
Aurelion Sol · Support
9 / 9 / 11
76.9% KP
33,317
27.4% share
13,393g
92 CS · 3.1/m
Red side
Victoryiwannabespace#2748
Malphite · Top
8 / 4 / 14
50% KP
31,069
21.3% share
13,335g
198 CS · 6.7/m
if u can#0007
Qiyana · Jungle
20 / 5 / 6
59.1% KP
33,899
23.3% share
17,647g
220 CS · 7.5/m
IYI OsmanGazi#TR1
Vladimir · Mid
7 / 7 / 13
45.5% KP
38,978
26.8% share
12,595g
195 CS · 6.6/m
Jon Jones#isak
Kai'Sa · ADC
8 / 5 / 4
27.3% KP
27,199
18.7% share
16,818g
291 CS · 9.9/m
Mithrandir#JRRT
Maokai · Support
1 / 5 / 24
56.8% KP
14,549
10% share
9,832g
42 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
