Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 165 days ago
10 / 8 / 4
K / D / A
53.8%
Kill participation
772.2
Damage / min
13,252g
462 gold / min
28
4 placed · 4 cleared
205
7.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFentanyahu#77777
Bel'Veth · Top
13 / 6 / 6
52.8% KP
36,575
30.7% share
15,832g
195 CS · 6.8/m
Jester Biceps#174
Shyvana · Jungle
10 / 5 / 8
50% KP
21,036
17.6% share
14,795g
250 CS · 8.7/m
MekaLore#TR1
Xerath · Mid
7 / 6 / 8
41.7% KP
27,478
23.1% share
11,642g
188 CS · 6.6/m
Umdu#TR17
Hwei · ADC
4 / 5 / 9
36.1% KP
20,868
17.5% share
11,863g
206 CS · 7.2/m
MAURO İCARDİ#stfu1
Bard · Support
2 / 4 / 19
58.3% KP
13,239
11.1% share
9,519g
29 CS · 1/m
Red side
DefeatTuzluk#00001
Ornn · Top
0 / 10 / 3
11.5% KP
14,488
15.2% share
7,742g
162 CS · 5.6/m
yetis arkamdan#nrcst
Ekko · Jungle
10 / 8 / 4
53.8% KP
22,149
23.2% share
13,252g
205 CS · 7.1/m
Liasmos#TR1
Ambessa · Mid
11 / 10 / 8
73.1% KP
33,182
34.7% share
13,667g
196 CS · 6.8/m
a gay man#sole
Seraphine · ADC
4 / 5 / 4
30.8% KP
18,407
19.3% share
11,521g
258 CS · 9/m
King of Vastaya#Nura
Rakan · Support
1 / 3 / 18
73.1% KP
7,390
7.7% share
8,543g
30 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
