Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 165 days ago
10 / 1 / 7
K / D / A
51.5%
Kill participation
1,010.6
Damage / min
14,759g
602 gold / min
24
7 placed · 2 cleared
257
10.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHuffy Phantom#TR1
Vladimir · Top
2 / 8 / 0
22.2% KP
16,405
28.1% share
8,230g
181 CS · 7.4/m
Lyqia#Lyqia
Hecarim · Jungle
3 / 5 / 2
55.6% KP
8,608
14.8% share
9,153g
172 CS · 7/m
165 Kızıl Saçlı#arıym
Hwei · Mid
0 / 10 / 3
33.3% KP
16,668
28.6% share
7,378g
178 CS · 7.3/m
Wesley Sneijder#QWER
Smolder · ADC
1 / 7 / 1
22.2% KP
10,800
18.5% share
9,168g
188 CS · 7.7/m
MAURO İCARDİ#stfu1
Karma · Support
3 / 3 / 2
55.6% KP
5,852
10% share
6,826g
30 CS · 1.2/m
Red side
VictoryRaiden257#TR1
Olaf · Top
5 / 2 / 3
24.2% KP
16,111
18.2% share
12,548g
236 CS · 9.6/m
yetis arkamdan#nrcst
Talon · Jungle
10 / 1 / 7
51.5% KP
24,776
28% share
14,759g
257 CS · 10.5/m
HichigoIsYourGod#dose
Ahri · Mid
7 / 2 / 5
36.4% KP
19,669
22.2% share
10,188g
177 CS · 7.2/m
Shinei#FINAL
Twitch · ADC
10 / 3 / 4
42.4% KP
21,184
24% share
12,527g
187 CS · 7.6/m
Leostry#BOWL
Nautilus · Support
1 / 1 / 10
33.3% KP
6,672
7.5% share
7,750g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
