Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 163 days ago
18 / 1 / 13
K / D / A
75.6%
Kill participation
1,241.1
Damage / min
17,737g
593.5 gold / min
30
7 placed · 1 cleared
209
7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPuki S Baby#TR1
Malphite · Top
2 / 5 / 10
29.3% KP
20,806
14.9% share
10,253g
176 CS · 5.9/m
yetis arkamdan#nrcst
Ekko · Jungle
18 / 1 / 13
75.6% KP
37,088
26.6% share
17,737g
209 CS · 7/m
asfpasdofkjasdpq#asfmw
Qiyana · Mid
17 / 5 / 12
70.7% KP
58,838
42.2% share
17,684g
212 CS · 7.1/m
カリスタ#qw1
Vayne · ADC
1 / 7 / 7
19.5% KP
9,477
6.8% share
10,708g
183 CS · 6.1/m
otuzbırci#pyke
Pyke · Support
3 / 10 / 16
46.3% KP
13,213
9.5% share
9,560g
22 CS · 0.7/m
Red side
DefeatCN Combo Lee#TR1
Gragas · Top
7 / 8 / 3
35.7% KP
24,664
22.8% share
10,914g
154 CS · 5.2/m
DÜZİNSANGÖKO#4392
Viego · Jungle
7 / 10 / 4
39.3% KP
13,943
12.9% share
12,402g
180 CS · 6/m
CA Ready2Die#TR1
Diana · Mid
5 / 12 / 3
28.6% KP
20,758
19.2% share
10,741g
216 CS · 7.2/m
Mccree#BLC
Jinx · ADC
8 / 7 / 10
64.3% KP
29,409
27.2% share
14,258g
222 CS · 7.4/m
erdo#1610
Karma · Support
1 / 4 / 20
75% KP
19,388
17.9% share
10,930g
71 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
