Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Brand
Victory
Ranked Flex · 163 days ago
9 / 5 / 18
K / D / A
61.4%
Kill participation
1,179.1
Damage / min
12,403g
473.7 gold / min
16
4 placed · 3 cleared
168
6.4 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryadeline#969
Vayne · Top
11 / 5 / 6
38.6% KP
34,809
26.1% share
12,898g
180 CS · 6.9/m
yetis arkamdan#nrcst
Brand · Jungle
9 / 5 / 18
61.4% KP
30,874
23.2% share
12,403g
168 CS · 6.4/m
breath away#2x9
Yasuo · Mid
6 / 2 / 12
40.9% KP
19,417
14.6% share
13,365g
252 CS · 9.6/m
your love#peel
Seraphine · ADC
13 / 4 / 16
65.9% KP
37,190
27.9% share
11,993g
125 CS · 4.8/m
tansu ciller#otan4
Blitzcrank · Support
5 / 4 / 31
81.8% KP
11,051
8.3% share
10,498g
23 CS · 0.9/m
Red side
DefeatSETT PEKER#SETT
Aatrox · Top
10 / 8 / 2
60% KP
19,008
24.7% share
12,462g
135 CS · 5.2/m
İso Fırtına#batın
Ivern · Jungle
1 / 6 / 13
70% KP
9,167
11.9% share
8,996g
119 CS · 4.5/m
Joseph Highnoble#SSS
Ryze · Mid
4 / 8 / 6
50% KP
24,896
32.3% share
9,950g
196 CS · 7.5/m
lmkansiz#TR11
Ashe · ADC
5 / 9 / 8
65% KP
16,235
21.1% share
11,425g
164 CS · 6.3/m
bicepsfalıbakılr#777
Braum · Support
0 / 13 / 12
60% KP
7,798
10.1% share
6,588g
28 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
