Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 162 days ago
14 / 3 / 10
K / D / A
75%
Kill participation
1,246.5
Damage / min
14,748g
548.3 gold / min
15
1 placed · 2 cleared
188
7 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcastiel#162
Malphite · Top
4 / 4 / 7
42.3% KP
22,363
17.3% share
9,935g
179 CS · 6.7/m
RECAİNİN OĞLU#TR1
Diana · Jungle
11 / 8 / 6
65.4% KP
25,931
20.1% share
12,926g
195 CS · 7.2/m
Meteûs#TR1
Swain · Mid
5 / 8 / 10
57.7% KP
43,040
33.4% share
10,508g
188 CS · 7/m
LS Cihan#TR1
Jinx · ADC
4 / 8 / 5
34.6% KP
27,647
21.4% share
10,680g
219 CS · 8.1/m
At0m#Steel
Blitzcrank · Support
2 / 4 / 10
46.2% KP
10,062
7.8% share
6,967g
21 CS · 0.8/m
Red side
VictoryKUNEFESPOR#3131
Tahm Kench · Top
2 / 2 / 7
28.1% KP
12,368
10.6% share
8,886g
160 CS · 5.9/m
yetis arkamdan#nrcst
Naafiri · Jungle
14 / 3 / 10
75% KP
33,530
28.8% share
14,748g
188 CS · 7/m
Sleeping Number#Eight
Sylas · Mid
4 / 9 / 10
43.8% KP
24,905
21.4% share
10,674g
183 CS · 6.8/m
TurkishAirlines#XDDDD
Vladimir · ADC
12 / 2 / 6
56.3% KP
41,278
35.5% share
15,183g
245 CS · 9.1/m
saint#god7
Soraka · Support
0 / 10 / 23
71.9% KP
4,261
3.7% share
7,764g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
