Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 162 days ago
9 / 6 / 6
K / D / A
55.6%
Kill participation
698.6
Damage / min
13,721g
465.9 gold / min
22
8 placed · 1 cleared
198
6.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEnesK#003
Wukong · Top
13 / 7 / 14
55.1% KP
28,828
19.2% share
13,435g
161 CS · 5.5/m
Zargana Hunter#0002
Graves · Jungle
13 / 4 / 11
49% KP
32,343
21.5% share
16,151g
259 CS · 8.8/m
Bobo was here#TR1
Xerath · Mid
9 / 5 / 27
73.5% KP
49,649
33% share
13,626g
201 CS · 6.8/m
十 ELR0ND9X 十#SP3ED
Draven · ADC
10 / 8 / 6
32.7% KP
27,106
18% share
16,529g
256 CS · 8.7/m
cactusjack#428
Alistar · Support
4 / 3 / 29
67.3% KP
12,421
8.3% share
10,591g
26 CS · 0.9/m
Red side
DefeatTatsucem#Tatsu
Olaf · Top
8 / 12 / 3
40.7% KP
28,395
24.3% share
16,719g
241 CS · 8.2/m
yetis arkamdan#nrcst
Ekko · Jungle
9 / 6 / 6
55.6% KP
20,574
17.6% share
13,721g
198 CS · 6.7/m
Zuko The Prince#TR1
Malzahar · Mid
1 / 10 / 10
40.7% KP
19,784
16.9% share
8,986g
187 CS · 6.3/m
mount olympus#ist
Samira · ADC
7 / 10 / 6
48.1% KP
26,024
22.3% share
12,973g
170 CS · 5.8/m
xXxefe06#Efe
Swain · Support
2 / 11 / 10
44.4% KP
21,986
18.8% share
9,042g
52 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
