Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 161 days ago
5 / 3 / 4
K / D / A
47.4%
Kill participation
1,065
Damage / min
11,405g
455 gold / min
19
11 placed · 1 cleared
225
9 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorycatay#cty
Tahm Kench · Top
6 / 4 / 4
23.3% KP
15,511
13.7% share
9,868g
146 CS · 5.8/m
Yapı Mağduru#mfg
Nidalee · Jungle
11 / 2 / 13
55.8% KP
25,900
22.8% share
13,784g
195 CS · 7.8/m
Vegan#8130
Yone · Mid
5 / 7 / 8
30.2% KP
25,178
22.2% share
10,875g
219 CS · 8.7/m
十 ELR0ND9X 十#SP3ED
Draven · ADC
20 / 2 / 6
60.5% KP
40,872
36.1% share
18,878g
263 CS · 10.5/m
Patolojik Vaka#TR5
Lulu · Support
1 / 4 / 26
62.8% KP
5,893
5.2% share
9,042g
12 CS · 0.5/m
Red side
Defeatonurbabayakıyor#TR1
Olaf · Top
5 / 10 / 1
31.6% KP
27,586
29.1% share
10,368g
194 CS · 7.7/m
Edwyn Stark#FB07
Graves · Jungle
7 / 10 / 5
63.2% KP
19,251
20.3% share
11,130g
130 CS · 5.2/m
yetis arkamdan#nrcst
Ekko · Mid
5 / 3 / 4
47.4% KP
26,697
28.2% share
11,405g
225 CS · 9/m
eyyobeko#3376
Jinx · ADC
1 / 10 / 6
36.8% KP
13,341
14.1% share
9,159g
167 CS · 6.7/m
c180 cabrio#JGDİF
Thresh · Support
1 / 10 / 6
36.8% KP
7,784
8.2% share
6,261g
40 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
