Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 161 days ago
24 / 7 / 15
K / D / A
58.2%
Kill participation
1,552
Damage / min
24,889g
611.3 gold / min
42
6 placed · 10 cleared
311
7.6 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHexreal#Macar
Darius · Top
8 / 8 / 6
20.9% KP
23,713
9.4% share
16,642g
281 CS · 6.9/m
yetis arkamdan#nrcst
Talon · Jungle
24 / 7 / 15
58.2% KP
63,194
24.9% share
24,889g
311 CS · 7.6/m
Kimse görmeden#KS31
Zed · Mid
7 / 13 / 13
29.9% KP
38,084
15% share
14,563g
208 CS · 5.1/m
LancedaN#23142
Karthus · ADC
23 / 14 / 21
65.7% KP
93,796
37% share
22,858g
242 CS · 5.9/m
CrayzHearth#TR1
Morgana · Support
5 / 15 / 30
52.2% KP
34,810
13.7% share
15,231g
45 CS · 1.1/m
Red side
DefeatFearless Vâyne#000
Vayne · Top
12 / 13 / 5
29.8% KP
39,237
20.9% share
17,265g
246 CS · 6/m
Mtri#TR1
Sylas · Jungle
18 / 10 / 11
50.9% KP
55,309
29.4% share
20,697g
261 CS · 6.4/m
WladekSzPilman#3060
Yasuo · Mid
12 / 9 / 8
35.1% KP
36,216
19.3% share
18,663g
318 CS · 7.8/m
SGT#TR1
Senna · ADC
11 / 16 / 17
49.1% KP
33,484
17.8% share
22,164g
254 CS · 6.2/m
Accromélo#GSU
Seraphine · Support
4 / 19 / 23
47.4% KP
23,686
12.6% share
12,986g
67 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
