Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Victory
Ranked Solo/Duo · 161 days ago
16 / 6 / 15
K / D / A
66%
Kill participation
1,311.3
Damage / min
19,536g
524 gold / min
39
10 placed · 5 cleared
230
6.2 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMM OSHI#MVR
Zaahen · Top
4 / 13 / 3
16.7% KP
18,730
12.2% share
12,586g
223 CS · 6/m
Jester Biceps#174
Shyvana · Jungle
4 / 11 / 11
35.7% KP
24,809
16.2% share
16,154g
274 CS · 7.3/m
Desperado#GOAT
Vladimir · Mid
17 / 7 / 8
59.5% KP
49,219
32.2% share
20,241g
286 CS · 7.7/m
JONFOBLE#361
Jayce · ADC
15 / 12 / 5
47.6% KP
47,288
30.9% share
17,884g
226 CS · 6.1/m
serhat#1223
Blitzcrank · Support
2 / 4 / 22
57.1% KP
13,040
8.5% share
11,343g
24 CS · 0.6/m
Red side
VictoryMiss you#star
Qiyana · Top
13 / 8 / 11
51.1% KP
46,268
23.7% share
16,775g
251 CS · 6.7/m
yetis arkamdan#nrcst
Naafiri · Jungle
16 / 6 / 15
66% KP
48,889
25% share
19,536g
230 CS · 6.2/m
viperank1#TR123
Aurelion Sol · Mid
8 / 10 / 12
42.6% KP
40,035
20.5% share
14,350g
203 CS · 5.4/m
SAVITAR#1JOB
Smolder · ADC
8 / 12 / 12
42.6% KP
48,213
24.7% share
19,069g
329 CS · 8.8/m
bloodhex#G984
Nami · Support
2 / 6 / 29
66% KP
12,116
6.2% share
11,548g
23 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
