Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Naafiri
Defeat
Ranked Solo/Duo · 160 days ago
4 / 3 / 8
K / D / A
54.5%
Kill participation
674.4
Damage / min
11,246g
414.2 gold / min
25
8 placed · 2 cleared
186
6.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMiss you#star
Akali · Top
8 / 6 / 6
63.6% KP
28,716
29.7% share
11,905g
173 CS · 6.4/m
yetis arkamdan#nrcst
Naafiri · Jungle
4 / 3 / 8
54.5% KP
18,309
19% share
11,246g
186 CS · 6.9/m
yt asshiaz fun#ashz
LeBlanc · Mid
5 / 12 / 6
50% KP
21,043
21.8% share
8,629g
106 CS · 3.9/m
Paneodn#TR1
Ezreal · ADC
2 / 3 / 5
31.8% KP
16,016
16.6% share
10,294g
225 CS · 8.3/m
Deserve The Game#TR1
Swain · Support
3 / 7 / 5
36.4% KP
12,444
12.9% share
8,058g
63 CS · 2.3/m
Red side
Victoryyaslıdedeler29#TR1
Gragas · Top
1 / 6 / 6
22.6% KP
15,243
14% share
8,602g
154 CS · 5.7/m
balikci#258
Jayce · Jungle
10 / 3 / 9
61.3% KP
24,260
22.2% share
15,646g
227 CS · 8.4/m
Harakiri#capon
Irelia · Mid
13 / 7 / 4
54.8% KP
37,603
34.5% share
15,269g
220 CS · 8.1/m
tr cop serverr#TR1
Veigar · ADC
5 / 3 / 5
32.3% KP
24,117
22.1% share
13,060g
245 CS · 9/m
serhat#1223
Thresh · Support
2 / 3 / 13
48.4% KP
7,878
7.2% share
8,275g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
