Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 149 days ago
4 / 10 / 4
K / D / A
32%
Kill participation
781
Damage / min
10,369g
352.9 gold / min
12
6 placed · 0 cleared
201
6.8 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySchakle#303
Riven · Top
15 / 3 / 6
53.8% KP
32,058
29% share
17,668g
235 CS · 8/m
HESAP BULUNAMADI#AKU
Ivern · Jungle
3 / 5 / 16
48.7% KP
14,266
12.9% share
12,882g
202 CS · 6.9/m
2009klavyebabasi#yasin
Naafiri · Mid
9 / 5 / 5
35.9% KP
25,191
22.8% share
12,932g
225 CS · 7.7/m
king Tonka#dusan
Tristana · ADC
11 / 7 / 2
33.3% KP
29,865
27% share
14,114g
148 CS · 5/m
N4YN STEFAN N4YN#TR1
Zilean · Support
1 / 5 / 23
61.5% KP
9,186
8.3% share
10,107g
34 CS · 1.2/m
Red side
Defeatyetis arkamdan#nrcst
Qiyana · Top
4 / 10 / 4
32% KP
22,948
22.7% share
10,369g
201 CS · 6.8/m
Koşanat#9195
Fiddlesticks · Jungle
11 / 7 / 6
68% KP
25,527
25.2% share
12,907g
131 CS · 4.5/m
Assassin Jedi#TR1
Veigar · Mid
3 / 4 / 6
36% KP
21,602
21.4% share
11,295g
216 CS · 7.4/m
i dont muhatap#777
Zeri · ADC
5 / 12 / 5
40% KP
18,939
18.7% share
11,009g
202 CS · 6.9/m
serhat#1223
Blitzcrank · Support
2 / 6 / 12
56% KP
12,083
12% share
8,107g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
