Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 148 days ago
12 / 3 / 10
K / D / A
46.8%
Kill participation
1,121.1
Damage / min
15,266g
552.1 gold / min
29
7 placed · 3 cleared
227
8.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMorDeniz#VATOZ
K'Sante · Top
6 / 7 / 4
38.5% KP
18,128
17.5% share
10,264g
209 CS · 7.6/m
catastrophe#2run
Talon · Jungle
3 / 4 / 8
42.3% KP
13,684
13.2% share
11,581g
229 CS · 8.3/m
catch 22#salvo
Ryze · Mid
3 / 11 / 4
26.9% KP
20,979
20.3% share
10,526g
208 CS · 7.5/m
Londie#1v9
Karthus · ADC
10 / 11 / 2
46.2% KP
32,515
31.5% share
14,422g
193 CS · 7/m
hacibaba47#TR1
Swain · Support
4 / 14 / 8
46.2% KP
18,075
17.5% share
8,917g
43 CS · 1.6/m
Red side
Victorydırırrırı#TR1
Olaf · Top
2 / 7 / 6
17% KP
16,437
11.4% share
9,808g
175 CS · 6.3/m
yetis arkamdan#nrcst
Ekko · Jungle
12 / 3 / 10
46.8% KP
30,998
21.6% share
15,266g
227 CS · 8.2/m
PDV Ahsoka Tano#Ceday
Zed · Mid
10 / 5 / 7
36.2% KP
35,370
24.6% share
15,250g
204 CS · 7.4/m
Curong#TR1
Kai'Sa · ADC
22 / 7 / 7
61.7% KP
51,477
35.8% share
18,115g
237 CS · 8.6/m
YUSUF CHEF#3169
Blitzcrank · Support
1 / 4 / 21
46.8% KP
9,469
6.6% share
8,610g
20 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
