Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Defeat
Ranked Solo/Duo · 148 days ago
4 / 9 / 14
K / D / A
36%
Kill participation
878
Damage / min
11,803g
348.2 gold / min
23
11 placed · 3 cleared
218
6.4 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDeniz#2025
Yasuo · Top
10 / 6 / 9
36.5% KP
41,273
24.3% share
16,083g
250 CS · 7.4/m
jjeiz#nil
Lee Sin · Jungle
10 / 7 / 11
40.4% KP
35,209
20.7% share
15,457g
197 CS · 5.8/m
REŞO VOLTADIR#4444
Malzahar · Mid
17 / 12 / 8
48.1% KP
44,053
25.9% share
17,928g
231 CS · 6.8/m
CârlxFriedrîch#Gauß
Olaf · ADC
13 / 12 / 9
42.3% KP
32,035
18.8% share
18,303g
217 CS · 6.4/m
Aegyo#M550
Thresh · Support
2 / 13 / 29
59.6% KP
17,403
10.2% share
11,416g
23 CS · 0.7/m
Red side
Defeatyetis arkamdan#nrcst
Vladimir · Top
4 / 9 / 14
36% KP
29,763
18.1% share
11,803g
218 CS · 6.4/m
WâfféN#TR1
Ekko · Jungle
22 / 10 / 11
66% KP
44,573
27.1% share
20,086g
255 CS · 7.5/m
PrinceOfDeathAli#TR1
Zed · Mid
7 / 11 / 14
42% KP
33,773
20.6% share
12,065g
189 CS · 5.6/m
SYLÂS İS GOD#1369
Twitch · ADC
16 / 12 / 13
58% KP
37,299
22.7% share
17,944g
167 CS · 4.9/m
Maodun#667
Bard · Support
1 / 10 / 34
70% KP
18,909
11.5% share
11,240g
22 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
