Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 148 days ago
11 / 3 / 9
K / D / A
57.1%
Kill participation
915.3
Damage / min
14,613g
529.1 gold / min
23
3 placed · 5 cleared
228
8.3 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatseares witherdar#6463
Garen · Top
5 / 4 / 3
34.8% KP
12,332
14.7% share
9,275g
136 CS · 4.9/m
hypertrophy#ppl
Lee Sin · Jungle
2 / 12 / 5
30.4% KP
16,403
19.6% share
9,305g
151 CS · 5.5/m
Yid adm#TR1
Vladimir · Mid
4 / 5 / 1
21.7% KP
12,125
14.5% share
10,332g
224 CS · 8.1/m
Verladoling#3627
Caitlyn · ADC
10 / 9 / 6
69.6% KP
34,773
41.5% share
15,185g
225 CS · 8.1/m
WâfféN#TR1
Janna · Support
2 / 5 / 15
73.9% KP
8,224
9.8% share
9,170g
31 CS · 1.1/m
Red side
VictoryRAGNAR#TSK
Mordekaiser · Top
4 / 5 / 4
22.9% KP
23,745
22% share
11,431g
245 CS · 8.9/m
yetis arkamdan#nrcst
Talon · Jungle
11 / 3 / 9
57.1% KP
25,277
23.4% share
14,613g
228 CS · 8.3/m
Nevir#pump
Syndra · Mid
11 / 2 / 14
71.4% KP
31,511
29.2% share
14,491g
235 CS · 8.5/m
SYLÂS İS GOD#1369
Jinx · ADC
7 / 8 / 10
48.6% KP
21,217
19.6% share
11,970g
158 CS · 5.7/m
G2 Kiba#Stain
Lulu · Support
2 / 5 / 21
65.7% KP
6,322
5.8% share
9,070g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
