Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nasus
Victory
Ranked Flex · 146 days ago
10 / 6 / 7
K / D / A
34.7%
Kill participation
1,159.7
Damage / min
17,164g
429.6 gold / min
37
14 placed · 0 cleared
271
6.8 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
9
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTheGnar#TR31
Gnar · Top
3 / 10 / 9
23.1% KP
37,329
19.5% share
13,196g
251 CS · 6.3/m
Kaìser#TR1
Graves · Jungle
14 / 10 / 10
46.2% KP
34,831
18.2% share
20,419g
261 CS · 6.5/m
emir the impaler#667
Galio · Mid
6 / 9 / 24
57.7% KP
33,960
17.7% share
13,307g
175 CS · 4.4/m
Fiveroly#TR1
Miss Fortune · ADC
26 / 11 / 8
65.4% KP
56,505
29.4% share
23,841g
280 CS · 7/m
ugurcy#TR1
Karma · Support
3 / 9 / 38
78.8% KP
29,277
15.3% share
14,533g
109 CS · 2.7/m
Red side
Victoryyetis arkamdan#nrcst
Nasus · Top
10 / 6 / 7
34.7% KP
46,330
25.8% share
17,164g
271 CS · 6.8/m
VoliGülen#3131
Viego · Jungle
18 / 8 / 9
55.1% KP
49,462
27.5% share
22,099g
291 CS · 7.3/m
PSİKOPAT38#TR1
Ekko · Mid
12 / 10 / 6
36.7% KP
29,677
16.5% share
16,786g
272 CS · 6.8/m
Zaruka#4ever
Yunara · ADC
6 / 8 / 8
28.6% KP
29,679
16.5% share
18,797g
362 CS · 9.1/m
Torii#Birb
Veigar · Support
3 / 20 / 11
28.6% KP
24,480
13.6% share
11,263g
32 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
