Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ezreal
Defeat
Ranked Flex · 135 days ago
6 / 14 / 17
K / D / A
53.5%
Kill participation
1,333.3
Damage / min
16,941g
411.2 gold / min
33
16 placed · 2 cleared
257
6.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryProbeb#666
Ambessa · Top
20 / 6 / 8
38.9% KP
50,133
23.3% share
19,855g
210 CS · 5.1/m
IV Das Reich#TR1
Qiyana · Jungle
12 / 10 / 11
31.9% KP
28,800
13.4% share
18,999g
298 CS · 7.2/m
PoSeiddz#BBL9
Katarina · Mid
14 / 8 / 13
37.5% KP
51,223
23.8% share
15,863g
192 CS · 4.7/m
NoctVex#yurne
Jhin · ADC
20 / 10 / 20
55.6% KP
63,564
29.6% share
20,663g
229 CS · 5.6/m
Wúxiàn#TUNA
Thresh · Support
6 / 9 / 34
55.6% KP
21,123
9.8% share
14,541g
40 CS · 1/m
Red side
DefeatDeimos#Pyke
Ornn · Top
2 / 17 / 6
18.6% KP
33,125
16% share
13,713g
260 CS · 6.3/m
eseklerebaylirim#3169
Evelynn · Jungle
21 / 7 / 7
65.1% KP
49,077
23.6% share
20,931g
196 CS · 4.8/m
Fushi#0000
Malzahar · Mid
10 / 11 / 10
46.5% KP
46,403
22.4% share
17,622g
259 CS · 6.3/m
yetis arkamdan#nrcst
Ezreal · ADC
6 / 14 / 17
53.5% KP
54,932
26.5% share
16,941g
257 CS · 6.2/m
Torii#Birb
Syndra · Support
4 / 23 / 17
48.8% KP
23,993
11.6% share
13,983g
76 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
