Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 133 days ago
16 / 10 / 14
K / D / A
57.7%
Kill participation
1,668.2
Damage / min
19,496g
482.6 gold / min
48
4 placed · 13 cleared
272
6.7 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatblaze top arc#cba
Riven · Top
6 / 14 / 9
28.8% KP
27,800
13.1% share
16,274g
263 CS · 6.5/m
yetis arkamdan#nrcst
Talon · Jungle
16 / 10 / 14
57.7% KP
67,394
31.8% share
19,496g
272 CS · 6.7/m
Noctius#TR0
Akshan · Mid
18 / 10 / 5
44.2% KP
51,842
24.5% share
21,552g
273 CS · 6.8/m
Aragorn#LOR1
Senna · ADC
9 / 12 / 20
55.8% KP
44,712
21.1% share
21,089g
304 CS · 7.5/m
VetyBlack#5635
Alistar · Support
3 / 12 / 26
55.8% KP
19,907
9.4% share
12,651g
58 CS · 1.4/m
Red side
VictoryRotalFelix#felix
Olaf · Top
19 / 8 / 11
51.7% KP
61,279
26.3% share
20,604g
272 CS · 6.7/m
death metal#ARAM
Hecarim · Jungle
9 / 9 / 18
46.6% KP
38,215
16.4% share
19,515g
310 CS · 7.7/m
Geki#TR1
Syndra · Mid
18 / 7 / 10
48.3% KP
56,365
24.1% share
21,551g
298 CS · 7.4/m
dream chaser#clx1a
Ziggs · ADC
8 / 14 / 12
34.5% KP
38,498
16.5% share
15,865g
190 CS · 4.7/m
l3xa#2004
Ezreal · Support
4 / 14 / 18
37.9% KP
39,056
16.7% share
15,094g
79 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
