Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 133 days ago
11 / 11 / 13
K / D / A
47.1%
Kill participation
1,258.4
Damage / min
15,132g
458.1 gold / min
34
16 placed · 3 cleared
175
5.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySAYIN BEZMENLER#2003
Tryndamere · Top
10 / 11 / 3
23.6% KP
30,218
18.5% share
16,208g
291 CS · 8.8/m
ehuz#xxx
Diana · Jungle
16 / 7 / 10
47.3% KP
33,336
20.4% share
17,537g
223 CS · 6.8/m
blaze top arc#cba
Riven · Mid
20 / 12 / 9
52.7% KP
52,226
32% share
20,993g
240 CS · 7.3/m
xrawz732381#xxx
Swain · ADC
6 / 9 / 24
54.5% KP
32,731
20% share
15,223g
189 CS · 5.7/m
tardis#22011
Leona · Support
3 / 12 / 25
50.9% KP
14,887
9.1% share
11,437g
32 CS · 1/m
Red side
DefeatTheEmperorAzazil#TR24
Akali · Top
11 / 9 / 11
43.1% KP
41,878
22.4% share
14,812g
228 CS · 6.9/m
Amph1tritê#369
Graves · Jungle
14 / 10 / 11
49% KP
41,321
22.1% share
18,760g
272 CS · 8.2/m
kaizen#kai
Yone · Mid
13 / 15 / 9
43.1% KP
46,526
24.9% share
16,399g
224 CS · 6.8/m
yetis arkamdan#nrcst
Ekko · ADC
11 / 11 / 13
47.1% KP
41,570
22.2% share
15,132g
175 CS · 5.3/m
Scénârist#TR1
Blitzcrank · Support
2 / 10 / 25
52.9% KP
15,764
8.4% share
10,174g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
