Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 133 days ago
22 / 1 / 12
K / D / A
72.3%
Kill participation
1,332.1
Damage / min
16,260g
667.8 gold / min
22
4 placed · 1 cleared
217
8.9 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAcr0batt#TR1
Renekton · Top
1 / 3 / 0
6.7% KP
7,364
11.1% share
8,304g
221 CS · 9.1/m
adp1263xxxjg228x#7x0x7
Diana · Jungle
1 / 9 / 1
13.3% KP
11,375
17.2% share
8,650g
187 CS · 7.7/m
kaizen#kai
Yasuo · Mid
4 / 14 / 1
33.3% KP
17,803
26.9% share
9,657g
155 CS · 6.4/m
archisy#rave
Katarina · ADC
8 / 10 / 2
66.7% KP
20,484
30.9% share
11,265g
159 CS · 6.5/m
Swa#BLITZ
Blitzcrank · Support
1 / 11 / 9
66.7% KP
9,193
13.9% share
6,946g
19 CS · 0.8/m
Red side
Victorymolly xanny lean#999
Naafiri · Top
5 / 1 / 12
36.2% KP
20,126
18.3% share
11,347g
225 CS · 9.2/m
yetis arkamdan#nrcst
Ekko · Jungle
22 / 1 / 12
72.3% KP
32,437
29.4% share
16,260g
217 CS · 8.9/m
blaze top arc#cba
Riven · Mid
11 / 3 / 18
61.7% KP
27,345
24.8% share
14,268g
188 CS · 7.7/m
19 yasindayim#adc
Ezreal · ADC
3 / 5 / 15
38.3% KP
17,820
16.2% share
11,648g
185 CS · 7.6/m
Gizli Gizli#ssw2
Pyke · Support
6 / 5 / 18
51.1% KP
12,514
11.4% share
9,130g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
