Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 132 days ago
16 / 7 / 8
K / D / A
75%
Kill participation
1,436.1
Damage / min
17,106g
569.9 gold / min
20
2 placed · 5 cleared
189
6.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSOS Lucifer#TR1
Ornn · Top
1 / 8 / 13
43.8% KP
23,922
17.8% share
9,523g
179 CS · 6/m
yetis arkamdan#nrcst
Qiyana · Jungle
16 / 7 / 8
75% KP
43,108
32% share
17,106g
189 CS · 6.3/m
Berkant Göktan#Mid
Orianna · Mid
8 / 10 / 10
56.3% KP
25,438
18.9% share
11,510g
196 CS · 6.5/m
KadınPazarlayıcı#hyak
Xerath · ADC
5 / 9 / 11
50% KP
23,878
17.7% share
12,917g
189 CS · 6.3/m
bebe rexha#1501
Bard · Support
2 / 9 / 19
65.6% KP
18,189
13.5% share
9,917g
39 CS · 1.3/m
Red side
Victoryemre#kisa
Gwen · Top
7 / 8 / 4
25.6% KP
36,865
26.7% share
11,493g
190 CS · 6.3/m
Shape#epahs
Jarvan IV · Jungle
11 / 1 / 18
67.4% KP
33,048
23.9% share
17,109g
263 CS · 8.8/m
Main acc#relax
Kled · Mid
11 / 8 / 11
51.2% KP
29,929
21.7% share
14,051g
155 CS · 5.2/m
easy lover#sole
Lux · ADC
10 / 6 / 13
53.5% KP
29,556
21.4% share
15,968g
227 CS · 7.6/m
TroopEl#2428
Thresh · Support
4 / 9 / 15
44.2% KP
8,753
6.3% share
9,333g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
