Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 126 days ago
13 / 7 / 9
K / D / A
47.8%
Kill participation
964.3
Damage / min
18,576g
450.7 gold / min
48
20 placed · 7 cleared
241
5.8 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
3
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatagony#asdf
Irelia · Top
10 / 10 / 3
36.1% KP
32,758
17.6% share
17,881g
317 CS · 7.7/m
Synthol#0606
Nidalee · Jungle
7 / 12 / 13
55.6% KP
35,859
19.2% share
17,829g
269 CS · 6.5/m
antihuman#zxc
Talon · Mid
6 / 10 / 3
25% KP
31,578
16.9% share
15,555g
314 CS · 7.6/m
deXpair#RANK1
Ezreal · ADC
11 / 4 / 12
63.9% KP
70,690
37.9% share
21,684g
360 CS · 8.7/m
Swa#BLITZ
Blitzcrank · Support
2 / 10 / 16
50% KP
15,520
8.3% share
11,301g
18 CS · 0.4/m
Red side
VictoryUchiha İtachi#Σφυρί
Sett · Top
3 / 11 / 10
28.3% KP
23,159
11.9% share
15,327g
283 CS · 6.9/m
Kenshi Fama#3162
Rek'Sai · Jungle
8 / 8 / 23
67.4% KP
32,765
16.8% share
18,404g
262 CS · 6.4/m
Jaquen#TR2
Syndra · Mid
12 / 4 / 18
65.2% KP
64,019
32.8% share
23,371g
395 CS · 9.6/m
yetis arkamdan#nrcst
Ekko · ADC
13 / 7 / 9
47.8% KP
39,747
20.4% share
18,576g
241 CS · 5.8/m
kick Sorenlol7#JGL
Senna · Support
10 / 6 / 22
69.6% KP
35,439
18.2% share
18,926g
107 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
