Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Victory
Ranked Solo/Duo · 119 days ago
6 / 5 / 30
K / D / A
73.5%
Kill participation
426.3
Damage / min
10,921g
366.7 gold / min
65
32 placed · 4 cleared
17
0.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjesse pinkman#law
Jax · Top
10 / 9 / 1
44% KP
20,731
22% share
15,161g
224 CS · 7.5/m
SaglamsaLassa#1111
Sejuani · Jungle
1 / 8 / 10
44% KP
15,469
16.4% share
10,189g
149 CS · 5/m
Mew#7174
Morgana · Mid
4 / 7 / 6
40% KP
12,122
12.9% share
10,939g
161 CS · 5.4/m
Hansei#精神力
Sivir · ADC
8 / 14 / 7
60% KP
34,814
36.9% share
14,493g
205 CS · 6.9/m
dc hatewillwin#10771
Janna · Support
2 / 11 / 14
64% KP
11,136
11.8% share
8,923g
32 CS · 1.1/m
Red side
VictoryJude#99999
Varus · Top
7 / 9 / 11
36.7% KP
22,521
17.1% share
12,164g
156 CS · 5.2/m
LancedaN#23142
Karthus · Jungle
21 / 2 / 11
65.3% KP
47,571
36.1% share
20,397g
293 CS · 9.8/m
ZOR YARIŞIRLAR#1818
Hwei · Mid
3 / 4 / 12
30.6% KP
15,117
11.5% share
10,484g
165 CS · 5.5/m
NEXT ADKING#TR11
Jhin · ADC
12 / 5 / 14
53.1% KP
34,004
25.8% share
16,532g
237 CS · 8/m
yetis arkamdan#nrcst
Karma · Support
6 / 5 / 30
73.5% KP
12,698
9.6% share
10,921g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
