Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 117 days ago
12 / 10 / 8
K / D / A
57.1%
Kill participation
1,176
Damage / min
14,866g
462.2 gold / min
28
3 placed · 5 cleared
201
6.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatjiewei1#3131
Jayce · Top
5 / 12 / 5
28.6% KP
24,592
18.7% share
12,677g
215 CS · 6.7/m
yetis arkamdan#nrcst
Talon · Jungle
12 / 10 / 8
57.1% KP
37,829
28.8% share
14,866g
201 CS · 6.2/m
Miranda CARRY#MC7
Ahri · Mid
6 / 12 / 4
28.6% KP
19,184
14.6% share
11,250g
189 CS · 5.9/m
MuhakemeYeteneği#TR1
Corki · ADC
7 / 11 / 11
51.4% KP
31,706
24.1% share
14,647g
238 CS · 7.4/m
Dr Sabine#TR1
Karma · Support
5 / 7 / 18
65.7% KP
18,215
13.8% share
11,470g
60 CS · 1.9/m
Red side
Victoryapo1#toxic
Gangplank · Top
9 / 6 / 15
46.2% KP
37,416
25.8% share
16,635g
261 CS · 8.1/m
diarecth#TUR1
Olaf · Jungle
8 / 6 / 14
42.3% KP
23,224
16% share
17,334g
266 CS · 8.3/m
ZOR YARIŞIRLAR#1818
Akali · Mid
23 / 4 / 8
59.6% KP
52,044
35.9% share
22,276g
309 CS · 9.6/m
g0ttenvurucu#TR1
Twitch · ADC
10 / 9 / 8
34.6% KP
23,752
16.4% share
14,149g
148 CS · 4.6/m
BUZY24848#EÜTF
Seraphine · Support
2 / 10 / 15
32.7% KP
8,655
6% share
10,337g
58 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
