Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 115 days ago
10 / 5 / 15
K / D / A
52.1%
Kill participation
918.2
Damage / min
14,707g
482.2 gold / min
22
5 placed · 4 cleared
197
6.5 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySerhatı yedim#TR1
Skarner · Top
10 / 3 / 14
50% KP
30,788
22.2% share
12,744g
171 CS · 5.6/m
yetis arkamdan#nrcst
Ekko · Jungle
10 / 5 / 15
52.1% KP
28,005
20.2% share
14,707g
197 CS · 6.5/m
antihuman#zxc
Talon · Mid
17 / 10 / 12
60.4% KP
42,676
30.8% share
16,284g
221 CS · 7.2/m
Zireael#Elder
Ziggs · ADC
6 / 9 / 8
29.2% KP
24,102
17.4% share
15,567g
279 CS · 9.1/m
Jûngûl Mâin#00000
Nautilus · Support
5 / 7 / 22
56.3% KP
12,908
9.3% share
11,598g
32 CS · 1/m
Red side
DefeatSlizard#TR1
Jax · Top
7 / 7 / 3
29.4% KP
27,378
20.8% share
13,176g
222 CS · 7.3/m
Es ki ci#coni
Kindred · Jungle
11 / 10 / 10
61.8% KP
46,005
35% share
15,932g
223 CS · 7.3/m
DH Kurama#TR330
Akshan · Mid
15 / 14 / 7
64.7% KP
38,478
29.3% share
14,838g
161 CS · 5.3/m
Krankheit#TR1
Lucian · ADC
1 / 9 / 8
26.5% KP
14,243
10.8% share
11,734g
210 CS · 6.9/m
FLFearLess#TR1
Milio · Support
0 / 8 / 20
58.8% KP
5,440
4.1% share
8,427g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
