Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 114 days ago
13 / 10 / 6
K / D / A
79.2%
Kill participation
1,255.8
Damage / min
13,827g
572.2 gold / min
14
9 placed · 0 cleared
148
6.1 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryQınZhao#1234
Camille · Top
13 / 2 / 8
43.8% KP
21,795
21.7% share
13,422g
173 CS · 7.2/m
1kan#vio
Graves · Jungle
9 / 4 / 12
43.8% KP
15,218
15.2% share
14,053g
205 CS · 8.5/m
alphazero#4000
Locke · Mid
9 / 3 / 10
39.6% KP
18,505
18.4% share
12,026g
207 CS · 8.6/m
x9x9x9#x9x9x
Katarina · ADC
9 / 8 / 15
50% KP
25,385
25.3% share
13,256g
139 CS · 5.8/m
NOVARION PRIME#1891
Pantheon · Support
8 / 7 / 11
39.6% KP
19,445
19.4% share
9,361g
22 CS · 0.9/m
Red side
DefeatMubarekKudurmadı#TR1
Olaf · Top
2 / 10 / 1
12.5% KP
12,310
17% share
7,121g
117 CS · 4.8/m
APONUNANAYABASAN#BEKO
Bel'Veth · Jungle
1 / 7 / 8
37.5% KP
6,409
8.8% share
9,494g
204 CS · 8.4/m
Lawrence#0001
LeBlanc · Mid
4 / 10 / 4
33.3% KP
15,389
21.2% share
8,734g
176 CS · 7.3/m
yetis arkamdan#nrcst
Ekko · ADC
13 / 10 / 6
79.2% KP
30,348
41.9% share
13,827g
148 CS · 6.1/m
Yuno GrinberryaI#TR1
Pyke · Support
4 / 11 / 9
54.2% KP
8,012
11.1% share
7,766g
37 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
