Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 106 days ago
4 / 9 / 6
K / D / A
32.3%
Kill participation
649.7
Damage / min
11,575g
394.8 gold / min
23
5 placed · 4 cleared
183
6.2 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynacho varga#2356
Renekton · Top
5 / 6 / 12
32.7% KP
25,742
16.2% share
11,874g
199 CS · 6.8/m
弱いもん#999
Naafiri · Jungle
19 / 3 / 10
55.8% KP
40,999
25.7% share
17,558g
225 CS · 7.7/m
ZOR YARIŞIRLAR#1818
Akali · Mid
10 / 6 / 8
34.6% KP
37,738
23.7% share
13,549g
251 CS · 8.6/m
Misa Online2#Misa
Caitlyn · ADC
13 / 9 / 11
46.2% KP
38,048
23.9% share
16,414g
217 CS · 7.4/m
Carnage1#Venom
Karma · Support
5 / 7 / 27
61.5% KP
16,725
10.5% share
11,131g
35 CS · 1.2/m
Red side
DefeatHookolog#SEANS
Kled · Top
4 / 8 / 2
19.4% KP
24,984
19.1% share
12,392g
213 CS · 7.3/m
yetis arkamdan#nrcst
Ekko · Jungle
4 / 9 / 6
32.3% KP
19,046
14.6% share
11,575g
183 CS · 6.2/m
medoom#1009
Yone · Mid
6 / 8 / 3
29% KP
23,602
18% share
11,908g
215 CS · 7.3/m
DİØ BRANDØ#TR1
Syndra · ADC
10 / 11 / 6
51.6% KP
30,398
23.2% share
15,718g
196 CS · 6.7/m
ristretto abuser#yasn
Pantheon · Support
7 / 16 / 12
61.3% KP
32,742
25% share
12,672g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
