Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 83 days ago
18 / 5 / 10
K / D / A
84.8%
Kill participation
1,341.3
Damage / min
17,693g
568 gold / min
22
4 placed · 3 cleared
212
6.8 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat1ooper#şşş
Olaf · Top
9 / 9 / 4
46.4% KP
35,378
33.2% share
14,455g
203 CS · 6.5/m
ŞAMPİYONLUK 1 #TR1
Hecarim · Jungle
6 / 6 / 11
60.7% KP
24,552
23% share
13,066g
234 CS · 7.5/m
soylster#2714
Sylas · Mid
3 / 8 / 10
46.4% KP
15,498
14.5% share
9,825g
163 CS · 5.2/m
fallen one#wish
Locke · ADC
9 / 5 / 6
53.6% KP
22,724
21.3% share
14,764g
214 CS · 6.9/m
SucukluKedidili#TR1
Yuumi · Support
1 / 5 / 16
60.7% KP
8,384
7.9% share
8,319g
12 CS · 0.4/m
Red side
VictoryNamikaze Minato#ANBU
Shen · Top
1 / 6 / 20
63.6% KP
16,198
13.1% share
9,978g
190 CS · 6.1/m
yetis arkamdan#nrcst
Graves · Jungle
18 / 5 / 10
84.8% KP
41,781
33.8% share
17,693g
212 CS · 6.8/m
Isaac IX#Isaac
Galio · Mid
5 / 5 / 20
75.8% KP
25,283
20.5% share
12,921g
215 CS · 6.9/m
zab#TR1
Mel · ADC
6 / 7 / 15
63.6% KP
29,381
23.8% share
14,442g
256 CS · 8.2/m
BIG MAC DELLAL#udg
Bard · Support
3 / 5 / 13
48.5% KP
10,798
8.7% share
9,481g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
