Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Defeat
Ranked Solo/Duo · 74 days ago
11 / 5 / 4
K / D / A
50%
Kill participation
1,004.8
Damage / min
11,428g
422.5 gold / min
10
4 placed · 0 cleared
183
6.8 CS / min
Objective control
0
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryerinc gercek#88888
Tryndamere · Top
9 / 6 / 16
59.5% KP
26,937
23.7% share
16,124g
219 CS · 8.1/m
rahasya#swag
Sylas · Jungle
8 / 3 / 16
57.1% KP
26,336
23.2% share
13,949g
222 CS · 8.2/m
deathstyle03#weak
Zed · Mid
10 / 7 / 11
50% KP
24,185
21.3% share
10,718g
141 CS · 5.2/m
arwia#wied
Jhin · ADC
2 / 6 / 9
26.2% KP
15,415
13.6% share
9,842g
173 CS · 6.4/m
Zashlindi#TR1
Pyke · Support
13 / 8 / 14
64.3% KP
20,623
18.2% share
11,973g
39 CS · 1.4/m
Red side
DefeatNeo ZeTHRIV#TR1
Janna · Top
2 / 9 / 12
46.7% KP
15,193
14.8% share
6,487g
61 CS · 2.3/m
androidoyunclub#xxx
Nidalee · Jungle
3 / 9 / 14
56.7% KP
19,838
19.4% share
10,640g
159 CS · 5.9/m
yetis arkamdan#nrcst
Talon · Mid
11 / 5 / 4
50% KP
27,181
26.6% share
11,428g
183 CS · 6.8/m
GOAT#TR2
Lucian · ADC
13 / 8 / 7
66.7% KP
32,679
31.9% share
14,584g
210 CS · 7.8/m
Cinnamon#NTC
Braum · Support
1 / 11 / 19
66.7% KP
7,426
7.3% share
7,903g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
