Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Flex · 59 days ago
24 / 9 / 18
K / D / A
70%
Kill participation
2,377.6
Damage / min
24,463g
578.3 gold / min
36
5 placed · 8 cleared
276
6.5 CS / min
Objective control
4
Dragons
1
Baron
15
Towers
6
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat3FATİHÖZER1111#TR31
Akali · Top
9 / 10 / 4
24.1% KP
43,456
18.3% share
16,466g
300 CS · 7.1/m
sokarım1907#3131
Warwick · Jungle
6 / 13 / 11
31.5% KP
28,480
12% share
16,255g
205 CS · 4.8/m
Iceberg#B205
Ornn · Mid
8 / 7 / 12
37% KP
43,711
18.4% share
17,901g
286 CS · 6.8/m
Plumban#TR1
Yasuo · ADC
22 / 15 / 11
61.1% KP
66,535
28% share
23,748g
324 CS · 7.7/m
jazzgır ayı#TR1
Senna · Support
9 / 15 / 24
61.1% KP
55,332
23.3% share
17,093g
40 CS · 0.9/m
Red side
VictoryII Dáin#1997
Sett · Top
7 / 8 / 14
35% KP
45,415
17.8% share
17,113g
284 CS · 6.7/m
cla#21x
Talon · Jungle
24 / 9 / 18
70% KP
100,574
39.5% share
24,463g
276 CS · 6.5/m
yandere luv cla#2 1
Ahri · Mid
15 / 8 / 16
51.7% KP
49,356
19.4% share
21,456g
328 CS · 7.8/m
iPerverS#BrQ
Jhin · ADC
9 / 16 / 20
48.3% KP
40,324
15.8% share
18,242g
216 CS · 5.1/m
Opet Pompacı#0000
Seraphine · Support
5 / 14 / 27
53.3% KP
19,255
7.6% share
13,885g
68 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
