Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Flex · 57 days ago
16 / 4 / 8
K / D / A
52.2%
Kill participation
1,165.6
Damage / min
16,540g
576.6 gold / min
27
6 placed · 1 cleared
241
8.4 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRozenn Chlas#012
Olaf · Top
6 / 4 / 14
43.5% KP
25,652
18.7% share
12,457g
215 CS · 7.5/m
cla#21x
Talon · Jungle
16 / 4 / 8
52.2% KP
33,434
24.4% share
16,540g
241 CS · 8.4/m
yandere luv cla#2 1
Ahri · Mid
6 / 5 / 17
50% KP
30,625
22.4% share
11,156g
178 CS · 6.2/m
ElektrikçiDeniz#5858
Ezreal · ADC
14 / 10 / 13
58.7% KP
34,343
25.1% share
15,244g
182 CS · 6.3/m
fawn#bat
Seraphine · Support
4 / 9 / 22
56.5% KP
12,814
9.4% share
9,808g
25 CS · 0.9/m
Red side
DefeatMisterHero#6161
Malphite · Top
2 / 7 / 8
31.3% KP
13,748
12.3% share
9,910g
152 CS · 5.3/m
Ainsworth#0001
Viego · Jungle
16 / 7 / 8
75% KP
42,936
38.5% share
16,813g
205 CS · 7.1/m
7892#GOAT
Yasuo · Mid
5 / 12 / 5
31.3% KP
22,316
20% share
9,347g
169 CS · 5.9/m
tahmut muncer#1907
Miss Fortune · ADC
7 / 10 / 10
53.1% KP
24,214
21.7% share
13,284g
205 CS · 7.1/m
KerBolaççi#5252
Thresh · Support
2 / 10 / 12
43.8% KP
8,386
7.5% share
8,286g
31 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
