Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Flex · 57 days ago
24 / 6 / 12
K / D / A
58.1%
Kill participation
1,557
Damage / min
20,473g
665.4 gold / min
30
8 placed · 1 cleared
210
6.8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatyasamani diledim#lil
Corki · Top
3 / 15 / 2
11.9% KP
21,588
15% share
12,694g
241 CS · 7.8/m
lllWatchAndLearn#TR1
Amumu · Jungle
8 / 12 / 20
66.7% KP
31,308
21.8% share
13,354g
154 CS · 5/m
BajınaSusadım#TR2
Veigar · Mid
12 / 12 / 9
50% KP
39,734
27.7% share
14,396g
173 CS · 5.6/m
мачхинэ#mac
Miss Fortune · ADC
15 / 12 / 10
59.5% KP
35,964
25.1% share
16,851g
175 CS · 5.7/m
Mauve#Hypie
Rell · Support
4 / 12 / 22
61.9% KP
14,954
10.4% share
10,526g
34 CS · 1.1/m
Red side
Victorysaatlibomba#clock
Darius · Top
18 / 9 / 8
41.9% KP
38,644
25.9% share
14,590g
177 CS · 5.8/m
cla#21x
Ekko · Jungle
24 / 6 / 12
58.1% KP
47,903
32.1% share
20,473g
210 CS · 6.8/m
yandere luv cla#2 1
Ahri · Mid
7 / 7 / 20
43.5% KP
27,216
18.2% share
13,577g
214 CS · 7/m
fawn#bat
Yunara · ADC
8 / 12 / 13
33.9% KP
19,804
13.3% share
13,216g
125 CS · 4.1/m
CERRAHPAŞALI#3434
Blitzcrank · Support
5 / 8 / 18
37.1% KP
15,735
10.5% share
10,168g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
