Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Talon
Victory
Ranked Solo/Duo · 55 days ago
13 / 3 / 14
K / D / A
65.9%
Kill participation
1,125.8
Damage / min
19,957g
548 gold / min
50
9 placed · 12 cleared
329
9 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHaetta İsaksen#RNK1
Renekton · Top
1 / 11 / 5
20.7% KP
19,043
13% share
11,623g
218 CS · 6/m
maskelibalo1156#9797
Lee Sin · Jungle
8 / 9 / 5
44.8% KP
22,333
15.2% share
15,383g
244 CS · 6.7/m
eAuSolZ#5468
Aurelion Sol · Mid
10 / 10 / 8
62.1% KP
54,143
37% share
15,639g
214 CS · 5.9/m
Apc Abuser#APC
Hwei · ADC
7 / 7 / 8
51.7% KP
41,351
28.2% share
16,452g
299 CS · 8.2/m
Ss Takla#TR1
Seraphine · Support
3 / 5 / 11
48.3% KP
9,604
6.6% share
10,038g
22 CS · 0.6/m
Red side
VictoryIIWizzyII#9182
K'Sante · Top
9 / 4 / 11
48.8% KP
36,839
24.6% share
14,736g
219 CS · 6/m
cla#21x
Talon · Jungle
13 / 3 / 14
65.9% KP
40,999
27.4% share
19,957g
329 CS · 9/m
accept your fear#Mrv
Locke · Mid
15 / 8 / 6
51.2% KP
42,319
28.3% share
18,214g
213 CS · 5.8/m
ne kadar ırgalar#haha
Lucian · ADC
3 / 8 / 8
26.8% KP
24,990
16.7% share
16,792g
309 CS · 8.5/m
Bukroshee#A7X
Milio · Support
1 / 6 / 25
63.4% KP
4,431
3% share
11,286g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
