Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Flex · 48 days ago
14 / 5 / 6
K / D / A
51.3%
Kill participation
1,314.5
Damage / min
15,586g
531 gold / min
31
5 placed · 5 cleared
214
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkenzyy#0000
Olaf · Top
5 / 7 / 5
25.6% KP
16,232
15.6% share
10,302g
156 CS · 5.3/m
cla#21x
Qiyana · Jungle
14 / 5 / 6
51.3% KP
38,581
37.1% share
15,586g
214 CS · 7.3/m
pessımısts tears#εεε
Ahri · Mid
10 / 6 / 14
61.5% KP
29,943
28.8% share
14,799g
231 CS · 7.9/m
Sweertz#GGWP
Jinx · ADC
5 / 12 / 9
35.9% KP
13,527
13% share
12,240g
219 CS · 7.5/m
Opet Pompacı#0000
Lulu · Support
5 / 9 / 17
56.4% KP
5,657
5.4% share
8,982g
15 CS · 0.5/m
Red side
VictoryMepris#TR1
LeBlanc · Top
9 / 2 / 5
35.9% KP
21,734
18.9% share
13,723g
248 CS · 8.4/m
haise#나는 무서
Talon · Jungle
4 / 7 / 9
33.3% KP
10,603
9.2% share
11,793g
205 CS · 7/m
Hamsi#6167
Locke · Mid
2 / 11 / 2
10.3% KP
13,303
11.6% share
11,930g
230 CS · 7.8/m
sick obsession#sick
Aphelios · ADC
21 / 10 / 8
74.4% KP
57,005
49.7% share
19,951g
209 CS · 7.1/m
Vandal Gragas#TR1
Alistar · Support
3 / 9 / 26
74.4% KP
12,080
10.5% share
10,725g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
