Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hecarim
Victory
Ranked Flex · 48 days ago
17 / 4 / 27
K / D / A
91.7%
Kill participation
1,975.5
Damage / min
19,501g
597.3 gold / min
19
3 placed · 3 cleared
260
8 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWattpaderkeği#ELV
Illaoi · Top
8 / 7 / 1
39.1% KP
44,440
34.5% share
14,969g
257 CS · 7.9/m
TR Shiptur#TR1
Sylas · Jungle
5 / 11 / 6
47.8% KP
20,005
15.5% share
11,284g
143 CS · 4.4/m
yüregirlikurd01#TR030
Yasuo · Mid
4 / 11 / 5
39.1% KP
24,286
18.9% share
12,218g
233 CS · 7.1/m
Azrail İs CominG#TR1
Anivia · ADC
3 / 7 / 5
34.8% KP
14,233
11.1% share
12,975g
205 CS · 6.3/m
DAYI#1515
Brand · Support
3 / 12 / 7
43.5% KP
25,746
20% share
9,259g
42 CS · 1.3/m
Red side
VictoryeMKey#3131
Tryndamere · Top
11 / 6 / 4
31.3% KP
26,307
15.2% share
13,128g
189 CS · 5.8/m
cla#21x
Hecarim · Jungle
17 / 4 / 27
91.7% KP
64,499
37.3% share
19,501g
260 CS · 8/m
pessımısts tears#εεε
Ahri · Mid
5 / 5 / 12
35.4% KP
32,409
18.7% share
12,802g
207 CS · 6.3/m
Lapsekili Kayn#TR1
Lucian · ADC
15 / 5 / 2
35.4% KP
33,374
19.3% share
16,720g
264 CS · 8.1/m
Opet Pompacı#0000
Seraphine · Support
0 / 4 / 33
68.8% KP
16,457
9.5% share
10,666g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
