Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karthus
Victory
Ranked Flex · 41 days ago
13 / 3 / 7
K / D / A
46.5%
Kill participation
1,110.2
Damage / min
12,222g
568.5 gold / min
7
1 placed · 0 cleared
201
9.3 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGELDİM KARDEŞİM#TR1
Darius · Top
7 / 8 / 2
50% KP
15,741
22.7% share
11,372g
170 CS · 7.9/m
Eternal 扬佐#yngzo
Ezreal · Jungle
5 / 9 / 6
61.1% KP
18,325
26.4% share
8,643g
103 CS · 4.8/m
LAN TANDO#TR1
Mel · Mid
2 / 8 / 4
33.3% KP
20,733
29.9% share
8,303g
150 CS · 7/m
Starin#3169
Vayne · ADC
4 / 11 / 1
27.8% KP
7,961
11.5% share
9,302g
141 CS · 6.6/m
THE TANDO#POMPA
Yuumi · Support
0 / 7 / 6
33.3% KP
6,654
9.6% share
5,271g
8 CS · 0.4/m
Red side
VictoryUñłućký#klauw
Malphite · Top
4 / 4 / 4
18.6% KP
13,117
13.4% share
9,040g
157 CS · 7.3/m
cla#21x
Karthus · Jungle
13 / 3 / 7
46.5% KP
23,869
24.3% share
12,222g
201 CS · 9.3/m
Duffy Loje#TR1
Nasus · Mid
6 / 3 / 4
23.3% KP
13,935
14.2% share
10,147g
157 CS · 7.3/m
Adele Enjoyer#TR1
Sivir · ADC
16 / 5 / 15
72.1% KP
37,293
38% share
17,356g
259 CS · 12/m
Nykeus#smile
Nami · Support
4 / 3 / 27
72.1% KP
9,920
10.1% share
9,519g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
