Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Flex · 38 days ago
24 / 1 / 8
K / D / A
68.1%
Kill participation
1,589.8
Damage / min
17,817g
616.1 gold / min
19
4 placed · 0 cleared
230
8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySosisyalist#TR2
Sion · Top
2 / 4 / 8
21.3% KP
26,965
20.9% share
11,798g
194 CS · 6.7/m
cla#21x
Ekko · Jungle
24 / 1 / 8
68.1% KP
45,973
35.7% share
17,817g
230 CS · 8/m
pessımısts tears#εεε
Ahri · Mid
10 / 3 / 14
51.1% KP
29,050
22.6% share
13,071g
206 CS · 7.1/m
Devil May Carry#DMCry
Jinx · ADC
7 / 13 / 7
29.8% KP
18,240
14.2% share
11,478g
152 CS · 5.3/m
shiera#井 上
Yuumi · Support
4 / 3 / 18
46.8% KP
8,514
6.6% share
9,512g
11 CS · 0.4/m
Red side
DefeatUnshaken#Prime
Nasus · Top
0 / 9 / 2
8.3% KP
11,171
11.9% share
8,781g
174 CS · 6/m
caroline reaper#1500
Fiddlesticks · Jungle
5 / 7 / 4
37.5% KP
17,675
18.8% share
11,718g
173 CS · 6/m
Lorense#Lua
Fizz · Mid
2 / 12 / 2
16.7% KP
13,685
14.6% share
9,291g
171 CS · 5.9/m
AGZUNU KIRARIM#KIRIK
Xayah · ADC
13 / 10 / 6
79.2% KP
38,165
40.7% share
14,079g
211 CS · 7.3/m
ayaktadımuzmanı#kerem
Pyke · Support
4 / 9 / 12
66.7% KP
13,136
14% share
10,114g
33 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
