Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Victory
Ranked Solo/Duo · 36 days ago
13 / 5 / 11
K / D / A
45.3%
Kill participation
1,489.9
Damage / min
14,763g
537.8 gold / min
13
5 placed · 1 cleared
203
7.4 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLoki#0651
Sion · Top
7 / 11 / 7
50% KP
36,011
32.8% share
12,704g
195 CS · 7.1/m
Shoei sae#TR1
Kha'Zix · Jungle
13 / 6 / 10
82.1% KP
31,848
29% share
14,174g
194 CS · 7.1/m
Serhatı yedim#TR1
Skarner · Mid
4 / 10 / 10
50% KP
17,105
15.6% share
9,314g
130 CS · 4.7/m
LeBron But 2018#2na
Aphelios · ADC
1 / 10 / 2
10.7% KP
9,900
9% share
9,658g
191 CS · 7/m
Feileng#TR1
Nunu & Willump · Support
3 / 17 / 8
39.3% KP
14,851
13.5% share
8,987g
76 CS · 2.8/m
Red side
VictoryBlıtz#solo
Urgot · Top
10 / 8 / 11
39.6% KP
49,396
27% share
11,372g
112 CS · 4.1/m
AppaYipYip#333
Graves · Jungle
12 / 4 / 14
49.1% KP
38,731
21.2% share
14,733g
234 CS · 8.5/m
cla#21x
Ekko · Mid
13 / 5 / 11
45.3% KP
40,897
22.3% share
14,763g
203 CS · 7.4/m
SugarDaddyyyy#TR1
Seraphine · ADC
4 / 5 / 19
43.4% KP
22,404
12.2% share
12,420g
203 CS · 7.4/m
wont you die#p4dme
Sylas · Support
14 / 7 / 21
66% KP
31,685
17.3% share
11,357g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
